About once every 9–12 months, when major changes to the best PC hardware become available, we spec out our recommended ExtremeTech Killer Gaming Rig. The idea is simple—make you salivate over a really high-end rig that costs more than a decent used car.
Okay, the goal is a little more broad than that. Not only is this recommended configuration a good starting point for building your own uber-machine (perhaps stepping down a step or two on a couple of key components to lower the cost), but it's also a great way to see where the industry is.
Our goal isn't to simply throw money at the problem. We avoid building a system that might push the thermal envelope too hard, or that requires a kilowatt power supply. What we want is a highly reliable, high performance rig that will run any game on the market at high detail levels, without being a noisy beast that can heat a small house.
Building a super-rig is expensive to say the least. Our system last May cost over $6,000 for the base system, and about $1,900 for monitor and peripherals. We managed to bring the price down quite a bit this year, with a core system under $4,500 (the other stuff still pushes that $2,000 mark, but the equipment is better). Still, that's a huge chunk of change. What kind of monster can you build for six grand?
Saturday, January 15, 2011
Massively multiplayer online role-playing game
Massively multiplayer online role-playing game (MMORPG) is a genre of computer role-playing games in which a very large number of players interact with one another within a virtual game world.
As in all RPGs, players assume the role of a character (often in a fantasy world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game. This is often referred to as being offline.
MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded US$1 billion in 2006. In 2008, Western consumer spending on subscription MMOGs grew to $1.4 billion. World of Warcraft, a popular MMORPG, had over 12 million subscribers as of October, 2010.
In nearly all MMORPGs, the development of the player's character is a primary goal. Many MMORPGs feature a character progression system in which players earn experience points for their actions and use those points to reach character "levels", which makes them better at whatever they do. Traditionally, combat with monsters and completing quests for NPCs, either alone or in groups, are the primary ways to earn experience points. The accumulation of wealth (including combat-useful items) is also a way to progress in many MMORPGs, and again, this is traditionally best accomplished via combat. The cycle produced by these conditions, combat leading to new items allowing for more combat with no change in gameplay, is sometimes pejoratively referred to as the level treadmill, or 'grinding'. The role-playing game Progress Quest was created as a parody of this trend.
Also, traditional in the genre is the eventual demand on players to team up with others in order to progress at the optimal rate. This sometimes forces players to change their real-world schedules in order to "keep up" within the game-world.
As in all RPGs, players assume the role of a character (often in a fantasy world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game. This is often referred to as being offline.
MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded US$1 billion in 2006. In 2008, Western consumer spending on subscription MMOGs grew to $1.4 billion. World of Warcraft, a popular MMORPG, had over 12 million subscribers as of October, 2010.
In nearly all MMORPGs, the development of the player's character is a primary goal. Many MMORPGs feature a character progression system in which players earn experience points for their actions and use those points to reach character "levels", which makes them better at whatever they do. Traditionally, combat with monsters and completing quests for NPCs, either alone or in groups, are the primary ways to earn experience points. The accumulation of wealth (including combat-useful items) is also a way to progress in many MMORPGs, and again, this is traditionally best accomplished via combat. The cycle produced by these conditions, combat leading to new items allowing for more combat with no change in gameplay, is sometimes pejoratively referred to as the level treadmill, or 'grinding'. The role-playing game Progress Quest was created as a parody of this trend.
Also, traditional in the genre is the eventual demand on players to team up with others in order to progress at the optimal rate. This sometimes forces players to change their real-world schedules in order to "keep up" within the game-world.
Friday, January 14, 2011
Gaming Rig
A gaming computer (also gaming PC, gaming machine and gaming rig) is a personal computer that is capable of playing computationally demanding video games. Gaming computers are very similar to conventional PCs, with the main difference being the addition of a performance-oriented video card. Gaming computers are often associated with enthusiast computing due to an overlap in interests. However, while a gaming PC is built to achieve performance for actual gameplay, enthusiast PCs are built to maximize performance, using games as a benchmark. The difference between the two carries a large discrepancy in the cost of the system. Whereas enthusiast PCs are high-end by definition, gaming PCs can be subdivided into low-end, mid-range, and high-end segments. Contrary to the popular misconception that PC gaming is inextricably tied to high-priced enthusiast computing, video card manufacturers earn the bulk of their revenue from their low-end and mid-range offerings.
Because of the large variety of parts that can go into a computer built to play video games, gaming computers are typically custom-made, rather than pre-assembled, either by gaming and hardware enthusiasts or by companies such as Alienware, Performance Personal Computers, VoodooPC, LanSlide Gaming PCs and Origin PC that specialize in producing custom gaming machines. In order to generate interest, gaming computer manufacturers that sell complete systems often produce boutique models, allowing them to compete on aesthetic design in addition to the hardware inside.
Because of the large variety of parts that can go into a computer built to play video games, gaming computers are typically custom-made, rather than pre-assembled, either by gaming and hardware enthusiasts or by companies such as Alienware, Performance Personal Computers, VoodooPC, LanSlide Gaming PCs and Origin PC that specialize in producing custom gaming machines. In order to generate interest, gaming computer manufacturers that sell complete systems often produce boutique models, allowing them to compete on aesthetic design in addition to the hardware inside.
Internet gaming
Internet games use the cyber world technology for playing. Games are extremely popular and constantly evolving.
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